The other thing what I was talking about is that, all maxis objects which have bump maps applied have a datalist in the gmdc which is a set of vectors used to apply the bump maps, any object created by the mesh tool doesn`t have these datalists in, that includes Exnems objects. I`m not sure if the bump maps are in fact working in his objects, as the link in the matd file isn`t to a texture file which is in his package(from what I can see in the package I looked at). Ĭould he have applied that information to the texture image first? Is that possible? Now, after checking out his thread Exnem does give mention to having figured out how to apply bump maps and then Loverat responds saying he noticed them right away in the.
obj file into the meshtool to convert it over to be readable by SimPE it will retain the bump map carried over from 3ds max just not the correct positioning? Is that what you mean by treating it as a modified object? I would imagine that to add the bump map and not just the reference to one, i would have to import that image over as well same way as you would a texture map image.